ULiveLinkFrameInterpolationProcessor

Basic object to interpolate live link frames Inherit from it to do custom blending for your data type @note It can only be used on the Game Thread.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLinkInterface

Header

/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h

Include

#include "LiveLinkFrameInterpolationProcessor.h"

Syntax

class ULiveLinkFrameInterpolationProcessor : public UObject

Remarks

Basic object to interpolate live link frames Inherit from it to do custom blending for your data type @note It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.

Functions

Name Description

Public function Virtual

FWorkerShare...

 

FetchWorker()

Public function Virtual Const

TSubclassOf<...

 

GetRole()

Typedefs

Name

Description

FWorkerSharedPtr

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