| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
Include |
#include "LiveLinkFrameInterpolationProcessor.h" |
class ULiveLinkFrameInterpolationProcessor : public UObject
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type @note It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.
Name | Description | ||
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FWorkerShare... |
FetchWorker() |
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TSubclassOf<... |
GetRole() |
Name |
Description |
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FWorkerSharedPtr |