SnapshotAccessCriticalSection

Lock to protect the FrameSnapshot.

Windows
MacOS
Linux

Syntax

mutable FCriticalSection SnapshotAccessCriticalSection

Remarks

Lock to protect the FrameSnapshot. VirtualSubjects can be manipulated from anywhere versus LiveSubjects that have an access controlled in the Source Collection. Evaluating subjects is AnyThread so we can be evaluated while our snapshot is getting set

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss