ULuminRuntimeSettings

IMPORTANT!! Add a default value for every new UPROPERTY in the [ULuminRuntimeSettings](API\Runtime\LuminRuntimeSettings\ULuminRuntimeSettings) class in /Engine/Config/BaseEngine.ini Implements the settings for the Lumin runtime platform.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULuminRuntimeSettings

References

Module

LuminRuntimeSettings

Header

/Engine/Source/Runtime/Lumin/LuminRuntimeSettings/Classes/LuminRuntimeSettings.h

Include

#include "LuminRuntimeSettings.h"

Syntax

class ULuminRuntimeSettings : public UObject

Remarks

IMPORTANT!! Add a default value for every new UPROPERTY in the ULuminRuntimeSettings class in <UnrealEngine>/Engine/Config/BaseEngine.ini Implements the settings for the Lumin runtime platform.

Variables

Name Description

Public variable

FString

 

ApplicationDisplayName

The visual application name displayed for end users.

Public variable

TArray< ELuminP...

 

AppPrivileges

Any privileges your app needs.

Public variable

bool

 

bFrameVignette

Render frame vignette.

Public variable

bool

 

bManualCallToAppReady

Check this if you wish to manually control when the start up loading animation is dismissed.

Public variable

bool

 

bProtectedContent

Content for this app is protected and should not be recorded or captured outside the graphics system.

Public variable

bool

 

bRemoveDebugInfo

Strip debug symbols from packaged builds even if they aren't shipping builds.

Public variable

bool

 

bUseMobileRendering

If checked, use Mobile Rendering. Otherwise, use Desktop Rendering.

Public variable

bool

 

bUseVulkan

Public variable

FFilePath

 

Certificate

Certificate File used to sign builds for distribution.

Public variable

TArray< FLuminC...

 

ExtraComponentElements

Extra component elements.

Public variable

TArray< FLuminC...

 

ExtraComponentSubElements

Extra nodes under the node like , etc.

Public variable

ELuminFrameTimi...

 

FrameTimingHint

Indicates to the Lumin OS what the application's target framerate is, to improve prediction and reprojection

Public variable

FDirectoryPath

 

IconModelPath

Folder containing the assets (FBX / OBJ / MTL / PNG files) used for the Magic Leap App Icon model.

Public variable

FDirectoryPath

 

IconPortalPath

Folder containing the assets (FBX / OBJ / MTL / PNG files) used for the Magic Leap App Icon portal.

Public variable

TArray< FLocali...

 

LocalizedAppNames

Public variable

FLocalizedIconI...

 

LocalizedIconInfos

Public variable

int32

 

MinimumAPILevel

Minimum API level required based on which APIs have been integrated into the base engine.

Public variable

FString

 

OcclusionPlugin

Which of the currently enabled occlusion plugins to use on Lumin.

Public variable

FString

 

PackageName

The official name of the project.

Public variable

FString

 

ReverbPlugin

Which of the currently enabled reverb plugins to use on Lumin.

Public variable

int32

 

SoundCueCookQualityIndex

Quality Level to COOK SoundCues at (if set, all other levels will be stripped by the cooker).

Public variable

FString

 

SpatializationPlugin

Which of the currently enabled spatialization plugins to use on Lumin.

Public variable

int32

 

VersionCode

Used as an internal version number.

Public variable

FDirectoryPath

 

VulkanValidationLayerLibs

Folder containing the libraries required for vulkan validation layers.

Deprecated Variables

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