| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Lumin/LuminRuntimeSettings/Classes/LuminRuntimeSettings.h |
Include |
#include "LuminRuntimeSettings.h" |
class ULuminRuntimeSettings : public UObject
IMPORTANT!! Add a default value for every new UPROPERTY in the ULuminRuntimeSettings class in <UnrealEngine>/Engine/Config/BaseEngine.ini Implements the settings for the Lumin runtime platform.
Name | Description | ||
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ApplicationDisplayName |
The visual application name displayed for end users. |
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AppPrivileges |
Any privileges your app needs. |
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bFrameVignette |
Render frame vignette. |
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bManualCallToAppReady |
Check this if you wish to manually control when the start up loading animation is dismissed. |
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bProtectedContent |
Content for this app is protected and should not be recorded or captured outside the graphics system. |
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bRemoveDebugInfo |
Strip debug symbols from packaged builds even if they aren't shipping builds. |
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bUseMobileRendering |
If checked, use Mobile Rendering. Otherwise, use Desktop Rendering. |
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bUseVulkan |
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Certificate |
Certificate File used to sign builds for distribution. |
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ExtraComponentElements |
Extra component elements. |
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ExtraComponentSubElements |
Extra nodes under the |
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FrameTimingHint |
Indicates to the Lumin OS what the application's target framerate is, to improve prediction and reprojection |
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IconModelPath |
Folder containing the assets (FBX / OBJ / MTL / PNG files) used for the Magic Leap App Icon model. |
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IconPortalPath |
Folder containing the assets (FBX / OBJ / MTL / PNG files) used for the Magic Leap App Icon portal. |
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LocalizedAppNames |
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LocalizedIconInfos |
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MinimumAPILevel |
Minimum API level required based on which APIs have been integrated into the base engine. |
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OcclusionPlugin |
Which of the currently enabled occlusion plugins to use on Lumin. |
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PackageName |
The official name of the project. |
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ReverbPlugin |
Which of the currently enabled reverb plugins to use on Lumin. |
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SoundCueCookQualityIndex |
Quality Level to COOK SoundCues at (if set, all other levels will be stripped by the cooker). |
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SpatializationPlugin |
Which of the currently enabled spatialization plugins to use on Lumin. |
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VersionCode |
Used as an internal version number. |
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VulkanValidationLayerLibs |
Folder containing the libraries required for vulkan validation layers. |
Name | Description | ||
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ExtraApplicationNodes_DEPRECATED |
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ExtraComponentNodes_DEPRECATED |