UMaterialShaderQualitySettings::SetPreviewPlatform

Override [GetShaderPlatformQualitySettings()](API\Runtime\MaterialShaderQualitySettings\UMaterialShaderQualitySettings\GetShaderPlatfor-\1) return value with the specified platform's settings.

Windows
MacOS
Linux

References

Module

MaterialShaderQualitySettings

Header

/Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/MaterialShaderQualitySettings.h

Include

#include "MaterialShaderQualitySettings.h"

Source

/Engine/Source/Runtime/MaterialShaderQualitySettings/Private/MaterialShaderQualitySettings.cpp

Syntax

void SetPreviewPlatform
(
    FName PlatformName
)

Remarks

Override GetShaderPlatformQualitySettings() return value with the specified platform's settings. An empty PlatformName or otherwise non existent platform will cause GetShaderPlatformQualitySettings() to revert to its default behaviour.

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