UShaderPlatformQualitySettings::AppendToHashState

Windows
MacOS
Linux

References

Module

MaterialShaderQualitySettings

Header

/Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h

Include

#include "ShaderPlatformQualitySettings.h"

Source

/Engine/Source/Runtime/MaterialShaderQualitySettings/Private/MaterialShaderQualitySettings.cpp

Syntax

void AppendToHashState
(
    EMaterialQualityLevel::Type QualityLevel,
    class FSHA1 & HashState
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss