IMediaPlayer::GetNewResourcesOnOpen

Return IMediaPlayerLifecycleManagerDelegate::ResourceFlags bitmask to indicate resource types recreated on a open call

Windows
MacOS
Linux

References

Module

Media

Header

/Engine/Source/Runtime/Media/Public/IMediaPlayer.h

Include

#include "IMediaPlayer.h"

Syntax

virtual uint32 GetNewResourcesOnOpen() const

Remarks

Return IMediaPlayerLifecycleManagerDelegate::ResourceFlags bitmask to indicate resource types recreated on a open call

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss