EFetchBestSampleResult

Windows
MacOS
Linux

References

Module

Media

Header

/Engine/Source/Runtime/Media/Public/IMediaSamples.h

Include

#include "IMediaSamples.h"

Syntax

enum EFetchBestSampleResult
{
    Ok              = 0,
    NoSample,
    NotSupported,
}

Values

Name

Description

Ok

NoSample

NotSupported

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss