UMediaPlayer::HandlePlayerMediaEvent

Callback for when a media event occurred in the player.

Windows
MacOS
Linux

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h

Include

#include "MediaPlayer.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp

Syntax

void HandlePlayerMediaEvent
(
    EMediaEvent Event
)

Remarks

Callback for when a media event occurred in the player.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss