UMediaPlayer::IsBuffering

Check whether playback is buffering data.

Windows
MacOS
Linux

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h

Include

#include "MediaPlayer.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp

Syntax

bool IsBuffering() const

Remarks

Check whether playback is buffering data.

Returns

true if looping, false otherwise.

See Also

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