UMediaSoundComponent::Init

Called when synth is created.

Windows
MacOS
Linux

Override Hierarchy

USynthComponent::Init()

UMediaSoundComponent::Init()

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaSoundComponent.h

Include

#include "MediaSoundComponent.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaSoundComponent.cpp

Syntax

virtual bool Init
(
    int32 & SampleRate
)

Remarks

Called when synth is created.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss