| UTexture::CreateResource()
|
Module |
|
Header |
/Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
Include |
#include "MediaTexture.h" |
Source |
/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
virtual FTextureResource * CreateResource()
Implemented by subclasses to create a new resource for the texture.