UMediaTexture::GetAvailableSampleCount

Gets the number of samples that are available

Windows
MacOS
Linux

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h

Include

#include "MediaTexture.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp

Syntax

int32 GetAvailableSampleCount() const

Remarks

Gets the number of samples that are available

Returns

The number of samples in the queue

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