bUseTimeSynchronization

Synchronize the media with the engine's timecode.

Windows
MacOS
Linux

Syntax

bool bUseTimeSynchronization

Remarks

Synchronize the media with the engine's timecode. The media player has be able to read timecode. The media player will try to play the corresponding frame, base on the frame's timecode value.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss