FMediaSamples::CanReceiveAudioSamples

Check if can receive more audio samples

Windows
MacOS
Linux

Override Hierarchy

IMediaSamples::CanReceiveAudioSamples()

FMediaSamples::CanReceiveAudioSamples()

References

Module

MediaUtils

Header

/Engine/Source/Runtime/MediaUtils/Public/MediaSamples.h

Include

#include "MediaSamples.h"

Source

/Engine/Source/Runtime/MediaUtils/Private/MediaSamples.cpp

Syntax

virtual bool CanReceiveAudioSamples
(
    uint32 Num
) const

Remarks

Check if can receive more audio samples

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss