Module |
|
Header |
/Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include |
#include "MeshAttributeArray.h" |
namespace CreateTypeImpl
{
template<uint32... Is>
static constexpr JumpTableType CreateTypeImpl::MakeJumpTable
(
TIntegerSequence< uint32, Is... >
)
}
Build RegisterAttributeOfType jump table at compile time, a separate instantiation of Dispatch for each attribute type.