FMeshDescription::GetPolygonInternalEdges

Return the internal edges of this polygon, i.e. those which separate constituent triangles

Windows
MacOS
Linux

References

Module

MeshDescription

Header

/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h

Include

#include "MeshDescription.h"

Syntax

template<typename Alloc>
TArray< FEdgeID, Alloc > GetPolygonInternalEdges
(
    const FPolygonID PolygonID
) const

Remarks

Return the internal edges of this polygon, i.e. those which separate constituent triangles

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss