Module |
|
Header |
/Engine/Source/Runtime/MeshDescription/Public/MeshDescriptionBase.h |
Include |
#include "MeshDescriptionBase.h" |
Source |
/Engine/Source/Runtime/MeshDescription/Private/MeshDescriptionBase.cpp |
void CreateTriangleWithID
(
FTriangleID TriangleID,
FPolygonGroupID PolygonGroupID,
const TArray< FVertexInstanceID > & VertexInstanceIDs,
TArray< FEdgeID > & NewEdgeIDs
)
Adds a new triangle to the mesh with the given ID. This will also make an encapsulating polygon, and any missing edges.