Module |
|
Header |
/Engine/Source/Runtime/MeshUtilitiesCommon/Public/Allocator2D.h |
Include |
#include "Allocator2D.h" |
Source |
/Engine/Source/Runtime/MeshUtilitiesCommon/Private/Allocator2D.cpp |
FString ToString() const
Allow to visualize the content in ascii for debugging purpose. (i.e Watch or Immediate window).