IMessageInterceptor::GetInterceptorId

Gets the interceptor's unique identifier (for debugging purposes).

Windows
MacOS
Linux

References

Module

Messaging

Header

/Engine/Source/Runtime/Messaging/Public/IMessageInterceptor.h

Include

#include "IMessageInterceptor.h"

Syntax

const FGuid & GetInterceptorId() const

Remarks

Gets the interceptor's unique identifier (for debugging purposes).

Returns

The interceptor's identifier.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss