IMessageTransportHandler

Interface for message transport event handlers.

Windows
MacOS
Linux

References

Module

Messaging

Header

/Engine/Source/Runtime/Messaging/Public/IMessageTransportHandler.h

Include

#include "IMessageTransportHandler.h"

Syntax

class IMessageTransportHandler

Remarks

Interface for message transport event handlers.

This interface is typically implemented by message bridges and other classes that manage a message transport and wish to receive messages from it. This interface also notifies implementors of discovered and lost transport nodes.

A transport node is the internal representation of a remote message endpoint that may exist in a different process or on a different computer. The actual implementation of these nodes depends on the transport layer. It may be a network socket connection, a named pipe, or some other communication technology.

Each transport node gets a globally unique identifier that can be used by a message bridge to translate local message addresses to remote message endpoints. When a message endpoint on the message bus sends a message to a specific message address that represents a remote endpoint, the message bridge maps the address to a transport identifier, which is then mapped again to the corresponding connection in the transport layer.

Destructors

Name Description

Public function Virtual

~IMessageTransportHandler()

Virtual destructor.

Functions

Name Description

Public function

void

 

DiscoverTransportNode

(
    const FGuid& NodeId
)

Called by message transports when a transport node has been discovered.

Public function

void

 

ForgetTransportNode

(
    const FGuid& NodeId
)

Called by message transports when a transport node has been lost.

Public function

void

 

ReceiveTransportMessage

(
    const TSharedRef< IMessageContext, ...,
    const FGuid& NodeId
)

Called by message transports when a message was received.

See Also

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