Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
Include |
#include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType>
FMovieSceneChannelProxy
(
ChannelType & InChannel,
const FMovieSceneChannelMetaData & InMetaData
)
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does.