FMovieSceneChannelProxy::FMovieSceneChannelProxy

Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h

Include

#include "Channels/MovieSceneChannelProxy.h"

Syntax

template<typename ChannelType>
FMovieSceneChannelProxy
(
    ChannelType & InChannel,
    const FMovieSceneChannelMetaData & InMetaData
)

Remarks

Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does.

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