Name |
Description |
|
---|---|---|
|
FCommonChannelData |
Commonly used channel display names and colors |
|
FKeyDataOptimizationParams |
Parameter structure passed to UE::MovieScene::Optimize that defines optimization parameters |
|
FMovieSceneBoolChannel |
|
|
FMovieSceneByteChannel |
|
|
FMovieSceneChannel |
|
|
FMovieSceneChannelData |
Base class channel data utility that provides a consistent interface to a sorted array of times and handles. |
|
FMovieSceneChannelEditorDataEntry |
Base entry type for use in FMovieSceneChannelProxy that stores editor meta-data and extended editor data for each channel of a given type (one entry per type). |
|
FMovieSceneChannelEntry |
An entry within FMovieSceneChannelProxy that contains all channels (and editor data) for any given channel type |
|
FMovieSceneChannelHandle |
Handle to a specific channel in a UMovieSceneSection. |
|
FMovieSceneChannelMetaData |
Editor meta data for a channel of data within a movie scene section |
|
FMovieSceneChannelProxy |
Proxy type stored inside UMovieSceneSection for access to all its channels. |
|
FMovieSceneChannelProxyData |
Construction helper that is required to create a new FMovieSceneChannelProxy from multiple channels |
|
FMovieSceneFloatChannel |
|
|
FMovieSceneFloatValue |
|
|
FMovieSceneIntegerChannel |
|
|
FMovieSceneKeyHandleMap |
A map of key handles that is copyable, but does not copy data on copy |
|
FMovieSceneObjectPathChannel |
|
|
FMovieSceneObjectPathChannelKeyValue |
Key value type for object path channels that stores references to objects as both a hard and soft reference, to ensure compatability with both sub objects and async loading |
|
FMovieSceneTangentData |
|
|
TMovieSceneChannelData |
Templated channel data utility class that provides a consistent interface for interacting with a channel's keys and values. |
|
TMovieSceneChannelHandle |
Forward declaration of a typed channel handle. |
|
TMovieSceneChannelTraits |
Traits structure to be specialized for any channel type passed to FMovieSceneChannelProxy |
|
TMovieSceneChannelTraitsBase |
Traits structure to be specialized for any channel type passed to FMovieSceneChannelProxy |
|
TMovieSceneExternalValue |
Typed external value that can be used to define how to access the current value on an object for any given channel of data. |
Name | Description | ||
---|---|---|---|
|
AddKeyToChannel ( |
Overload for adding a new key to a float channel at a given time. |
|
|
AssignValue ( |
||
|
Dilate ( |
Overload for dilating float channel data. See UE::MovieScene::Dilate for default implementation. |
|
|
UE::MovieScene::AddKeyToChannel ( |
Add a key to a channel, or update an existing key if one already exists at this time |
|
|
UE::MovieScene::AssignValue ( |
Called to assign a specific value in a channel. |
|
|
UE::MovieScene::EvaluateChannel ( |
Called to evaluate a channel. Overload with specific channel types for custom behaviour. |
|
|
UE::MovieScene::GetChannelDefault ( |
Gets the default value for the channel if set |
|
|
TEnableIf<&#... |
UE::MovieScene::GetChannelDefault ( |
|
|
UE::MovieScene::GetKeyValue ( |
||
|
UE::MovieScene::Optimize ( |
Optimize the specified channel by removing any redundant keys |
|
|
UE::MovieScene::RemoveChannelDefault ( |
Removes a channel's default value |
|
|
TEnableIf<&#... |
UE::MovieScene::RemoveChannelDefault ( |
|
|
TEnableIf<&#... |
UE::MovieScene::SetChannelDefault ( |
|
|
UE::MovieScene::SetChannelDefault ( |
Set a channel's default value |
|
|
UE::MovieScene::ValueExistsAtTime ( |
Check whether the specified value already exists at the specified time |
|
|
ValueExistsAtTime ( |
||
|
ValueExistsAtTime ( |