Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneFwd.h |
Include |
#include "MovieSceneFwd.h" |
enum EMovieSceneSequenceFlags
{
None = 0,
Volatile = 1 << 0,
BlockingEvaluation = 1 << 1,
InheritedFlags = Volatile,
}
Name |
Description |
---|---|
None |
Symbolic entry for no flags |
Volatile |
Flag signifying that this sequence can change dynamically at runtime or during the game so the template must be checked for validity and recompiled as necessary before each evaluation. |
BlockingEvaluation |
Indicates that a sequence must fully evaluate and apply its state every time it is updated, blocking until complete. |
InheritedFlags |
Symbolic entry for all flags that should be inherited by parent sequences when present on a sub sequence |
Bitfield flags that define special behavior for any UMovieSceneSequence.