EMovieSceneSequenceFlags

Bitfield flags that define special behavior for any [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence).

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneFwd.h

Include

#include "MovieSceneFwd.h"

Syntax

enum EMovieSceneSequenceFlags
{
    None                  = 0,
    Volatile              = 1 << 0,
    BlockingEvaluation    = 1 << 1,
    InheritedFlags        = Volatile,
}

Values

Name

Description

None

Symbolic entry for no flags

Volatile

Flag signifying that this sequence can change dynamically at runtime or during the game so the template must be checked for validity and recompiled as necessary before each evaluation.

BlockingEvaluation

Indicates that a sequence must fully evaluate and apply its state every time it is updated, blocking until complete.

InheritedFlags

Symbolic entry for all flags that should be inherited by parent sequences when present on a sub sequence

Remarks

Bitfield flags that define special behavior for any UMovieSceneSequence.

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