ESequencerKeyMode

Defines different modes for adding keyframes in sequencer.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/KeyParams.h

Include

#include "KeyParams.h"

Syntax

enum ESequencerKeyMode
{
    AutoKey,
    ManualKey,
    ManualKeyForced,
}

Values

Name

Description

AutoKey

Keyframes are being generated automatically by the user interacting with object properties or transforms.

ManualKey

The user has requested to manually add a keyframe.

ManualKeyForced

The user has requested to manually add a keyframe.

Remarks

Defines different modes for adding keyframes in sequencer.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss