Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/BuiltInComponentTypes.h |
Include |
#include "EntitySystem/BuiltInComponentTypes.h" |
struct FBuiltInComponentTypes
Pre-defined built in component types
Name | Description | ||
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AbsoluteBlend |
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AdditiveBlend |
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AdditiveFromBaseBlend |
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BaseFloat |
A float representing the base value for the float channel at index N, for the purposes of "additive from base" blending. |
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BaseInteger |
An integer representing the base value for the integer channel for the purposes of "additive from base" blending. |
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BaseValueEvalTime |
The time at which to evaluate a base value, such as BaseFloat[]. |
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BlendChannelInput |
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BlendChannelOutput |
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BlenderType |
A blender type that should be used for blending this entity |
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BoolResult |
A boolean repesenting the output of a bool property track or channel. |
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BoundObject |
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ByteChannel |
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ByteResult |
A byte representing the output of a byte or enum track or channel. |
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CreatesEntities |
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CustomPropertyIndex |
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Easing |
An FEasingComponentData for computing easing curves. |
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EvalTime |
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EvaluationHook |
An FMovieSceneEvaluationHookComponent that defines a stateless hook interface that doesn't need any overlap handling (track instances should be preferred there) |
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EvaluationHookFlags |
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FastPropertyOffset |
A property offset from a UObject* that points to the memory for a given property - care should be taken to ensure that this is only ever accessed in conjunction with a property tag. |
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Finished |
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FinishedMask |
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FixedTime |
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FloatChannel |
An FMovieSceneFloatChannel considered to be at index N within the source structure (ie 0 = Location.X, Vector.X, Color.R; 1 = Location.Y, Vector.Y, Color.G) |
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FloatChannelFlags |
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FloatResult |
A float representing the output of the channel considered to be at index N within the source structure (ie 0 = Location.X, Vector.X, Color.R; 1 = Location.Y, Vector.Y, Color.G) |
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GenericObjectBinding |
An FGuid relating to a direct object binding in a sequence. |
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HierarchicalBias |
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HierarchicalEasingChannel |
An index associated to hierarchical easing for the owning sub-sequence. |
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HierarchicalEasingProvider |
The sub-sequence ID that should receive ease in/out as a whole. |
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Ignored |
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ImportedEntity |
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InitialValueIndex |
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InputKey |
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InstanceHandle |
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IntegerChannel |
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IntegerResult |
An integer representing the output of an integer track or channel. |
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UE::MovieScene:... |
Interrogation |
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Master |
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MigratedFromFastPath |
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NeedsLink |
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NeedsUnlink |
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OutputKey |
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ParentEntity |
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PreRoll |
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PropertyBinding |
An FMovieScenePropertyBinding structure. |
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PropertyRegistry |
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RelativeBlend |
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RestoreState |
A tag specifying that an entity wants to restore state on completioon. |
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RootInstanceHandle |
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SceneComponentBinding |
An FGuid that is always resolved as a USceneComponent either directly or through the AActor that the GUID relates to. |
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SectionPreRoll |
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SlowProperty |
A property binding that supports setters and notifications. |
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SpawnableBinding |
An FGuid relating to a spawnable binding in a sequence. |
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UE::MovieScene:... |
SymbolicTags |
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UE::MovieScene:... |
Tags |
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TrackInstance |
An FMovieSceneTrackInstanceComponent that defines the track instance to use. |
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TrackInstanceInput |
An FTrackInstanceInputComponent that defines an input for a track instance. |
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WeightAndEasingResult |
A float representing the evaluated easing weight. |
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WeightChannel |
An FMovieSceneFloatChannel that represents an arbitrary weight. |
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WeightChannelFlags |
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WeightResult |
A float representing the evaluated output of a weight channel. |
No constructors are accessible with public or protected access.
Name | Description | |
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~FBuiltInComponentTypes() |
Name | Description | ||
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Destroy() |
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FBuiltInComp... |
Get() |
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IsBoundObjectGarbage ( |