FComponentHeader

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h

Include

#include "EntitySystem/MovieSceneEntitySystemTypes.h"

Syntax

struct FComponentHeader

Variables

Name Description

Public variable

uint8 *

 

Components

Public variable

FComponentTypeI...

 

ComponentType

Public variable

FRWLock

 

ReadWriteLock

Public variable

uint8

 

Sizeof

Functions

Name Description

Public function Const

void *

 

GetValuePtr

(
    int32 Offset
)

Get the raw pointer to the associated component data buffer.

Public function Const

bool

 

HasBeenWrittenToSince

(
    uint64 InSystemSerial
)

Public function Const

bool

 

HasData()

Whether this component header is associated with a data buffer.

Public function Const

bool

 

IsTag()

Whether this component header describes a tag component (i.e. a component with no data).

Public function Const

void

 

PostWriteComponents

(
    FEntityAllocationWriteContext InWri...
)

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