Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
Include |
#include "EntitySystem/MovieSceneComponentRegistry.h" |
void DestroyComponentTypeSafe
(
FComponentTypeID ComponentTypeID
)
Destroy a component type by first removing it from all existing entities @note Will not invalidate any cached FComponentTypeID or TComponentTypeID structures
Parameter |
Description |
---|---|
ComponentTypeID |
The component type to destroy |