FComponentRegistry::GetMigrationMask

Retrieve a mask of all components that are to be migrated to outputs if there are multiple entities animating the same thing

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h

Include

#include "EntitySystem/MovieSceneComponentRegistry.h"

Syntax

const FComponentMask & GetMigrationMask() const

Remarks

Retrieve a mask of all components that are to be migrated to outputs if there are multiple entities animating the same thing

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