FDecompositionQuery

Structure used to decompose the blended result of multiple components.

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References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h

Include

#include "EntitySystem/MovieSceneDecompositionQuery.h"

Syntax

struct FDecompositionQuery

Remarks

Structure used to decompose the blended result of multiple components.

Defines an object to query, and the entities that should have their pre-blended component values extracted

Variables

Name Description

Public variable

bool

 

bConvertFromSourceEntityIDs

Whether the entities above are source entities or runtime entities

Public variable

TArrayView< con...

 

Entities

Defines all the entities that should have their pre-component values extracted for recomposition

Public variable

UObject *

 

Object

The object that is being decomposed

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