Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h |
Include |
#include "EntitySystem/MovieSceneDecompositionQuery.h" |
struct FDecompositionQuery
Structure used to decompose the blended result of multiple components.
Defines an object to query, and the entities that should have their pre-blended component values extracted
Name | Description | ||
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bConvertFromSourceEntityIDs |
Whether the entities above are source entities or runtime entities |
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TArrayView< con... |
Entities |
Defines all the entities that should have their pre-component values extracted for recomposition |
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UObject * |
Object |
The object that is being decomposed |