FEntityAllocation::HasComponent

Check whether this allocation has the specified component type

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h

Include

#include "EntitySystem/MovieSceneEntitySystemTypes.h"

Syntax

bool HasComponent
(
    FComponentTypeID ComponentTypeID
) const

Remarks

Check whether this allocation has the specified component type

Returns

true if these entities have the specified component, false otherwise

Parameters

Parameter

Description

ComponentTypeID

The type ID for the component to check

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