FEntityAllocation::HasStructureChangedSince

Retrieve this allocation's serial number.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h

Include

#include "EntitySystem/MovieSceneEntitySystemTypes.h"

Syntax

bool HasStructureChangedSince
(
    uint64 InSystemVersion
) const

Remarks

Retrieve this allocation's serial number. The serial number is incremented whenever a component is modified on this allocation, or when an entity is added or removed. Typically used for caching component data on a per-allocation basis

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