FEntityAllocation::ReadComponentsErased

Read type-erased component data for the specified component type

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h

Include

#include "EntitySystem/MovieSceneEntitySystemTypes.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemTypes.cpp

Syntax

TComponentLock< FReadErased > ReadComponentsErased
(
    FComponentTypeID ComponentType
) const

Remarks

Read type-erased component data for the specified component type

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss