Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include |
#include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemTypes.cpp |
TComponentLock< FReadErased > ReadComponentsErased
(
FComponentTypeID ComponentType
) const
Read type-erased component data for the specified component type