FEntityAllocation::TryReadComponents

Write typed component data for the specified component type

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h

Include

#include "EntitySystem/MovieSceneEntitySystemTypes.h"

Syntax

template<typename T>
TComponentLock< TReadOptional< T > > TryReadComponents
(
    TComponentTypeID< T > ComponentType
) const

Remarks

Write typed component data for the specified component type

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