FEntityAllocation::WriteComponentsErased

Write type-erased component data for the specified component type

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h

Include

#include "EntitySystem/MovieSceneEntitySystemTypes.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemTypes.cpp

Syntax

TComponentLock< FWriteErased > WriteComponentsErased
(
    FComponentTypeID ComponentType,
    FEntityAllocationWriteContext InWriteContext
) const

Remarks

Write type-erased component data for the specified component type

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