FEntityAllocationIterator

Object that iterates all entity allocations that match a specific filter

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h

Include

#include "EntitySystem/EntityAllocationIterator.h"

Syntax

struct FEntityAllocationIterator

Remarks

Object that iterates all entity allocations that match a specific filter

Constructors

Name Description

Public function

FEntityAllocationIterator

(
    const FEntityManager* InManage...
)

End iterator constructor

Public function

FEntityAllocationIterator

Public function

FEntityAllocationIterator

(
    const FEntityManager* InManage...,
    const FEntityComponentFilter* ...
)

Construction from the entity manager to iterate, and a filter

Destructors

Name Description

Public function

~FEntityAllocationIterator()

Destructor

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FEntityAllocationIterator& O...
)

Test whether this iterator is valid (ie not at the end of the iteration)

Public function Const

FEntityAlloc...

 

operator*()

Retrieve the entity allocation that this iterator represents.

Public function

FEntityAlloc...

 

operator++()

Increment this iterator to the next matching allocation. Only valid if this iterator != end()

Public function

FEntityAlloc...

 

operator=

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