Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h |
Include |
#include "EntitySystem/EntityAllocationIterator.h" |
struct FEntityAllocationIterator
Object that iterates all entity allocations that match a specific filter
Name | Description | |
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FEntityAllocationIterator ( |
End iterator constructor |
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FEntityAllocationIterator |
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FEntityAllocationIterator ( |
Construction from the entity manager to iterate, and a filter |
Name | Description | |
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~FEntityAllocationIterator() |
Destructor |
Name | Description | ||
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operator!= ( |
Test whether this iterator is valid (ie not at the end of the iteration) |
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FEntityAlloc... |
operator*() |
Retrieve the entity allocation that this iterator represents. |
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FEntityAlloc... |
operator++() |
Increment this iterator to the next matching allocation. Only valid if this iterator != end() |
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FEntityAlloc... |
operator= |