Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h |
Include |
#include "EntitySystem/EntityAllocationIterator.h" |
struct FEntityAllocationIteratorItem
No constructors are accessible with public or protected access.
Name | Description | ||
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FEntityAlloc... |
GetAllocation() |
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const FCompo... |
GetAllocationType() |
Name | Description | ||
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operator const FComponentMask &() |
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operator FEntityAllocation *() |