FEntityFactories::ComputeChildComponents

Given a set of components on a parent entity, compute what components should exist on a child entity.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h

Include

#include "EntitySystem/MovieSceneEntityFactory.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp

Syntax

int32 ComputeChildComponents
(
    const FComponentMask & ParentComponentMask,
    FComponentMask & ChildComponentMask
)

Remarks

Given a set of components on a parent entity, compute what components should exist on a child entity.

This resolves all the parent-to-child relationships.

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