Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include |
#include "EntitySystem/MovieSceneEntityFactory.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
int32 ComputeChildComponents
(
const FComponentMask & ParentComponentMask,
FComponentMask & ChildComponentMask
)
Given a set of components on a parent entity, compute what components should exist on a child entity.
This resolves all the parent-to-child relationships.