Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include |
#include "EntitySystem/MovieSceneEntityFactory.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
int32 ComputeMutuallyInclusiveComponents
(
FComponentMask & ComponentMask
)
Given a set of components on an entity, computes what other components should also exist on this entity.
This resolves all the mutual and complex inclusivity relationships.