FEntityFactories::DefineChildComponent

Defines a component as something that should always be created on every child entity.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h

Include

#include "EntitySystem/MovieSceneEntityFactory.h"

Syntax

void DefineChildComponent
(
    FComponentTypeID InChildComponent
)

Remarks

Defines a component as something that should always be created on every child entity.

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