FEntityFactories::DefineChildComponent

Specifies that if a component is present on a parent entity, the given child component should be created on any child entity.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h

Include

#include "EntitySystem/MovieSceneEntityFactory.h"

Syntax

void DefineChildComponent
(
    FComponentTypeID InParentComponent,
    FComponentTypeID InChildComponent
)

Remarks

Specifies that if a component is present on a parent entity, the given child component should be created on any child entity.

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