Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include |
#include "EntitySystem/MovieSceneEntityFactory.h" |
Source |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
template<typename... ComponentTypes>
void DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter & InFilter,
ComponentTypes... InComponents
)
Specifies that if an entity matches the given filter, the specified components should be created on it. @note include "EntitySystem/MovieSceneEntityFactoryTemplates.h" for definition