FEntityFactories::DefineComplexInclusiveComponents

Specifies that if an entity matches the given filter, the specified components should be created on it.

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References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h

Include

#include "EntitySystem/MovieSceneEntityFactory.h"

Source

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h

Syntax

template<typename... ComponentTypes>
void DefineComplexInclusiveComponents
(
    const FComplexInclusivityFilter & InFilter,
    ComponentTypes... InComponents
)

Remarks

Specifies that if an entity matches the given filter, the specified components should be created on it. @note include "EntitySystem/MovieSceneEntityFactoryTemplates.h" for definition

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