FEntityFactories::DefineComplexInclusiveComponents

Specifies that if an entity matches the given filter, the specified component should be created on it.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h

Include

#include "EntitySystem/MovieSceneEntityFactory.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp

Syntax

void DefineComplexInclusiveComponents
(
    const FComplexInclusivityFilter & InFilter,
    FComponentTypeID InComponent
)

Remarks

Specifies that if an entity matches the given filter, the specified component should be created on it.

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