Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include |
#include "EntitySystem/MovieSceneEntityFactory.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter & InFilter,
FComponentTypeID InComponent
)
Specifies that if an entity matches the given filter, the specified component should be created on it.