Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include |
#include "EntitySystem/MovieSceneEntityFactory.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineMutuallyInclusiveComponent
(
FComponentTypeID InComponentA,
FComponentTypeID InComponentB
)
Indicates that if the first component exists on an entity, the second component should be created on that entity too.
@note the inverse is not implied (ie B can still exist without A)