FEntityLedger::Invalidate

Invalidate any and all entities that are currently being tracked, causing new linker entities to be created on the next evaluation, and ones to become unlinked (preserving any components with the preserve flag)

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h

Include

#include "EntitySystem/MovieSceneEntityLedger.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp

Syntax

void Invalidate()

Remarks

Invalidate any and all entities that are currently being tracked, causing new linker entities to be created on the next evaluation, and ones to become unlinked (preserving any components with the preserve flag)

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