Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h |
Include |
#include "EntitySystem/MovieSceneEntityLedger.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp |
void Invalidate()
Invalidate any and all entities that are currently being tracked, causing new linker entities to be created on the next evaluation, and ones to become unlinked (preserving any components with the preserve flag)