FEntityLedger::UpdateOneShotEntities

Update any one-shot entities for the current frame

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MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h

Include

#include "EntitySystem/MovieSceneEntityLedger.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp

Syntax

void UpdateOneShotEntities
(
    UMovieSceneEntitySystemLinker * Linker,
    const FEntityImportSequenceParams & ImportParams,
    const FMovieSceneEntityComponentField * EntityField,
    const FMovieSceneEvaluationFieldEntitySet & NewEntities
)

Remarks

Update any one-shot entities for the current frame

Parameters

Parameter

Description

Linker

The linker that owns this ledger

ImportParams

Basis for import parameters

EntityField

Possibly null if NewEntities is empty- an entity field containing structural information about the sequence

NewEntities

A set specifying all the entities required for the next evaluation. Specifying an empty set will unlink all existing entities.

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