FEntityManager::AccumulateMask

Accumulate a mask from all entity types that match the specified filter

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void AccumulateMask
(
    const FEntityComponentFilter & InFilter,
    FComponentMask & OutMask
) const

Remarks

Accumulate a mask from all entity types that match the specified filter

Parameters

Parameter

Description

InFilter

The filter to match allocations against. Filter is copied into the iterator.

OutMask

The mask to receive the binary OR accumulation of all entities that pass the filter

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