Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AccumulateMask
(
const FEntityComponentFilter & InFilter,
FComponentMask & OutMask
) const
Accumulate a mask from all entity types that match the specified filter
Parameter |
Description |
---|---|
InFilter |
The filter to match allocations against. Filter is copied into the iterator. |
OutMask |
The mask to receive the binary OR accumulation of all entities that pass the filter |