Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddComponent
(
FMovieSceneEntityID EntityID,
FComponentTypeID ComponentTypeID,
EEntityRecursion Recursion
)
Add the specified component value to an entity
Parameter |
Description |
---|---|
EntityID |
The ID of the entity to add the component to |
ComponentTypeID |
The ID of the component type to add to the entity |
InValue |
The value of the component to add |