FEntityManager::AddComponent

Add the specified component value to an entity

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void AddComponent
(
    FMovieSceneEntityID EntityID,
    FComponentTypeID ComponentTypeID,
    EEntityRecursion Recursion
)

Remarks

Add the specified component value to an entity

Parameters

Parameter

Description

EntityID

The ID of the entity to add the component to

ComponentTypeID

The ID of the component type to add to the entity

InValue

The value of the component to add

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