FEntityManager::AddComponents

Add the specified components to an entity.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void AddComponents
(
    FMovieSceneEntityID EntityID,
    const FComponentMask & EntityComponentMask,
    EEntityRecursion Recursion
)

Remarks

Add the specified components to an entity. Existing components will remain unchanged. New component values will be default-initialized.

Parameters

Parameter

Description

EntityID

The ID of the entity to add the components to

EntityComponentMask

A mask constituting the components that should be added (set bits indicate components to add)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss