Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddComponents
(
FMovieSceneEntityID EntityID,
const FComponentMask & EntityComponentMask,
EEntityRecursion Recursion
)
Add the specified components to an entity. Existing components will remain unchanged. New component values will be default-initialized.
Parameter |
Description |
---|---|
EntityID |
The ID of the entity to add the components to |
EntityComponentMask |
A mask constituting the components that should be added (set bits indicate components to add) |