FEntityManager::AddMutualComponents

Run through all entities in this entity manager, ensuring that all mutual components exist

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void AddMutualComponents()

Remarks

Run through all entities in this entity manager, ensuring that all mutual components exist

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