Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
FEntityDataLocation AllocateContiguousEntities
(
const FComponentMask & EntityComponentMask,
int32 * InOutNum
)
Attempt to allocate a number of entities of the same type contiguously in memory @note May allocate fewer than the desired number due to allocation capacity constraints. As such, subsequent calls may be required.
allocated components and tags.
A structure that points to the first entity that was allocated.
Parameter |
Description |
---|---|
EntityComponentMask |
Defines the components that should exist on the allocated components. Set bits de |
InOutNum |
A valid pointer to the desired number to allocate. Is overwritten with the number that were actually allocated. |